It also incorporates some of the gestural aspects of illustration that I was originally intending to capture, through both 2D image textures and 3D virtual forms. This processing-efficient modeling is a medium that is abstracted enough by its limited detail, yet can assume endless varieties of recognizable forms. I eventually found that the variations between styles weren’t cohesive enough to create the type of collection I wanted, so I thought of collecting 3D models specifically low-polygon models created for video games. I wanted to isolate and highlight the process of reconstructing tangible perception in a medium as abstracted as lines on paper. I originally had an idea to curate a similar non-virtual gallery, which would include samples of real textures alongside their renderings in different styles of 2D illustration.
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